CREWS

A crew is the product.
Not a feature of it.

One assistant with many channels is still one assistant: it queues your work and does it in order. A crew divides the work. Each agent is a specialist with its own soul, its own model, and its own permissions — and they hand work to each other without routing every step through you.

quartermasterorchestrator
Decomposes a mission, assigns the pieces, chases what has not come back.may call: all
kestrelinfra
Certs, backups, host health. Shells into the edge fleet.ssh: edge-1..3
lookoutresearch
Reads, compares, cites. Writes findings to the shared workspace.web, files
navigatorscheduling
Owns cronjobs, reminders and the heartbeat.4 standing missions
WHAT AN AGENT IS

Soul, instructions, permissions.

An agent is not a prompt template. Its soul is written in prose — who it is and how it behaves. Its instructions are operating rules. Its permissions are the interesting part: which verified SSH hosts it may reach, which peers it may call, which commands and skills it may use. Two agents on the same model behave nothing alike, and neither can do anything you have not granted.

Soul — kestrel

You keep the fleet standing. You are unhurried and exact: you read before you write, you verify after you change, and you say plainly what you did. You do not improvise on production. When something is outside your hosts, you say so and hand it on.

Instructions — kestrel
Dry-run every destructive command first and report the diff.Never restart a service between 09:00 and 18:00 UTC without asking.Spawn bosun to verify anything you changed — do not self-certify.Log every host you touched in the shared workspace.
DELEGATION

Four verbs, and everything they build.

Delegation is not a chat forward. Each verb is a real tool call with a result that lands back in the transcript, so the whole chain is auditable after the fact.

spawn_subagent
Creates a fresh agent scoped to one piece of work, with its own context. It closes when it reports.
message_agent
Asks a peer specialist directly. The peer answers with its own tools and permissions, not the caller's.
report_back
Hands a result up the chain to whoever called, with whatever artifacts it produced.
close_subagent
Ends a subagent when its piece is done, so its context does not linger or cost.
quartermastercrew thread · 4 participantsRunning
youSomething is wrong with checkout. Find it and fix what you can.
agents.spawnlookout — "read the last hour of sentry + logs"
agents.messagekestrel — "health on the checkout hosts"0.6s ✓
lookoutquartermaster
412 errors on /checkout/confirm since 14:02. All from one pod. Traces point at a stale TLS bundle.
kestrelquartermaster
checkout-3 has yesterday's bundle. Rotated and reloaded. Errors stopped at 14:41.
quartermasterRoot cause was a stale TLS bundle on checkout-3, now rotated. lookout has written the timeline to the workspace and navigator has added a daily bundle check so it cannot drift again.

What one assistant cannot do.

Work in parallel. Two specialists reading two sources at once, instead of one agent doing both in sequence and losing the thread.Keep context clean. A subagent burns its own context on the messy part and reports a paragraph, so the lead agent stays coherent.Hold different permissions. The researcher never gets shell. The infra operator never sees billing. One assistant needs every permission at once.Check its own work. The agent that made a change is not the agent that verifies it.
PREBUILT CREWS

You do not have to assemble one from scratch.

Ship's Company is an agent pack in the marketplace. Installing it provisions seven coordinated specialists — orchestrator, planner, deep worker, architect, researcher, navigator, visual analyst — injects an orchestration doctrine into the lead agent so it decomposes work and delegates in parallel, and adds five slash commands: /orchestrate, /plan, /deep, /debug, /research. The crew self-heals on every session start. One click and you have a working team, not a blank agent you have to prompt into competence.

See it in the marketplace →

Crews of expert agents that finish the work.

Create an account, add your model key, and write your first agent's soul. The rest of the crew can arrive in one click.